class LikeABossInfo extends GameInfo
      config (game);

event PostLogin (PlayerController newPlayer)
{
      super.PostLogin(newPlayer);
      `log("code has run");
      `log(defaultpawnclass);
}

static event class<GameInfo> SetGameType(string MapName, string Options, string Portal)
{
	return default.class;
}

defaultproperties
{
    PlayerControllerClass = class 'LikeABoss.BossPlayerController';
    defaultPawnClass = class'LikeABoss.PartyMemberOverworld';
}
